An Octorok that wont hit you with rocks

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My latest model is the second in my basic enemies series. It’s an Octorok! From the Legend of Zelda series, it’s been in almost every game since the beginning. Twilight Princess was actually the first game where they didn’t appear.

I mostly based my model on the in-game designs of the Original Legend of Zelda for the NES and the Minish Cap for the GBA. The laters influence is probably the most prominent. There have been a lot of varied and interesting Octorok designs over the years but I chose those games over the others mostly because I wanted to keep things simple this time.

The main reason I tried to keep things simple was that last month I spent roughly three weeks solely on learning Blender. This model was me giving the software a good test to see what it could do and test myself and see where my skills are at. There is still more to learn and I could use some more practice but overall I think the final result turned out pretty good.

All of my previous models were designed with AutoCAD which is a program that I have years of experience with but I have been wanting to move away from it due to the cost and the fact that it’s not very good with organic shapes. Blender doesn’t seem to give you as much control over some aspects of the modelling process though so there is a bit of a trade-off but I would still say it’s a better tool for my purposes.

There are still some things I need to improve on such as the “smoothness” of the vertices. Blender has a tool to help you with that but I don’t think I used it as much or as well as I could have. I say this because I noticed some areas of the model that were a little rougher than they needed to be when I was assembling it. If I had used AutoCAD to make the same model I wouldn’t have had to worry about this as I would have started with a smooth surface and aligned my vertices to it, essentially the opposite of how you would make it in Blender. Some of the shapes, like the tentacles, might not have turned out as nice though so again there’s a bit of a trade-off.

In the end, I am very happy with this model though. I think it turned out great and it was a lot of fun to make at every step of the way and ultimately that’s what’s important; enjoying your hobbies :)

Thanks for reading and happy crafting!

The Papercraftsman